Platform(s): Xbox One, Windows, PlayStation 4, Nintendo Switch, PlayStation 3, Xbox 360
Release date: September 22, 2011 (Published by Namco Bandai Games)
Dark Souls is challenging, there is no doubt about that. The game forces you to learn the ropes before you start feeling the rewards. There is no hand holding. BUT once you get the feel for your weapons and shield, things get easier. You will die, pretty often actually, but every death will be fair. There are only two exceptions. The Tomb of the Giants can be insanely difficult because you have to trade your shield for a lantern. I won't spoil to much for you, but their is a piece of equipment and a spell that will provide you light and you can keep your shield. The other exception is one area in Anor Londo with two Black Knight Archers. This specific spot is made 100% easier if you are able to summon help online. The combat is excellent. Every weapon feels different. Every weapon has different swing speed and a different move set. Even each bow has its own unique qualities. There is an incredible amount of sorcery, miracles, and pyromancy at your disposal. The scenery is absolutely incredible. Every boss and mini-boss looks great and 99% of the entire game has incredible details. Don't let people scare you off with the difficulty. Once you get the flow of the combat down, you will be able to make it all the way to the glorious finish. It took me a good 10 hours to really get a grasp of what it took to survive in the Dark Souls world, but after that it was nothing more than just enjoying the trip.